thatawkwardkidyouknow said: WHERE DID YOU GET THAT

The Disney Store my friend :)

bronephreinel:

 Imagine Person A singing “You are my sunshine” as Person B slowly dies in their arms

ladydeadpoooool:

FIRST BUN
THEN PATTIES
FOLLOWED BY KETCHUP
MUSTARD 
PICKLES
EXTRA ONIONS
LETTUCE
CHEESE
TOMATO
AND BUN
IN THAT ORDER

ladydeadpoooool:

FIRST BUN

THEN PATTIES

FOLLOWED BY KETCHUP

MUSTARD 

PICKLES

EXTRA ONIONS

LETTUCE

CHEESE

TOMATO

AND BUN

IN THAT ORDER

Get to Know Me (Disney) Challenge - 8 Outfits
→[6/8] - Rapunzel’s Wedding Dress

Haven’t any of you ever had a dream?

portalgifs:

Probably my favorite part of the ending to portal 2 was this shot right here. For the entirety of Portal and Portal 2 you were always confined within the blank chambers of Aperture Science, even at the beginning the second game, when you walked through the ruins of Aperture Science, taken over by plant life, it was obvious that you were still trapped. The entire time through both games you were also never alone, you were certainly supposed to feel isolated, but you were never by yourself. If it wasn’t the voice of GLaDOS dictating your decisions, it was Wheatley, even at the beginning of the game when you first woke up the voice of the system AI provided continuous information whenever Wheatley wasn’t around to fill the silence. 
Then suddenly after the Elevator ride the door opens and you see an open field. For the first time in either games you are completely out of the confines of Aperture Science. Valve gave Chell; a protagonist who does not speak once for the entirety of either game, an amazing ability to make you understand what she is motivated by. The entire time your actions are intended to defy and escape Aperture, and a final shot of her being alone in a field is possibly the best payoff I could have asked for from a sequel because, for the first time, Chell has direct control over her life.

portalgifs:

Probably my favorite part of the ending to portal 2 was this shot right here. For the entirety of Portal and Portal 2 you were always confined within the blank chambers of Aperture Science, even at the beginning the second game, when you walked through the ruins of Aperture Science, taken over by plant life, it was obvious that you were still trapped. The entire time through both games you were also never alone, you were certainly supposed to feel isolated, but you were never by yourself. If it wasn’t the voice of GLaDOS dictating your decisions, it was Wheatley, even at the beginning of the game when you first woke up the voice of the system AI provided continuous information whenever Wheatley wasn’t around to fill the silence. 

Then suddenly after the Elevator ride the door opens and you see an open field. For the first time in either games you are completely out of the confines of Aperture Science. Valve gave Chell; a protagonist who does not speak once for the entirety of either game, an amazing ability to make you understand what she is motivated by. The entire time your actions are intended to defy and escape Aperture, and a final shot of her being alone in a field is possibly the best payoff I could have asked for from a sequel because, for the first time, Chell has direct control over her life.

renegadefalcon:

three hours later, she’s done (kinda)!! if there are any transparency errors or anything, please tell me! i know about her moonwalk, however, so don’t tell me that her hat is magic. cause i know it is. i promise.

image

i know she’s a little grainy, i’m sorry. i might go back…

Nice things to whisper when hugging someone

yogurtville:

-you smell different when you’re awake
-please help me (then smile as if nothing happened)
-soon
-you have lovely skin, I can’t wait to wear it
-your hair tastes like strawberries
-tonight….you.
-he knows, don’t go home.
-I always knew you would die in my arms
-every time I poop I think of you
-no one will ever believe you
-yessssssssssssss
-I killed mufasa
-I bet you didn’t feel me lick your ear
-mother told me it would be like this